Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Ready to Dance (Ex)

Source Angels of the Drift #5 pg. 28
You're always ready for a tussle or twelve. When an attack succeeds against your AC, you can use your reaction to increase your AC as though you were fighting defensively; if you also spend 1 Resolve Point, calculate your AC as though you were using the total defense action instead. This can change a successful hit into a miss. Either way, you remain fighting defensively or totally defending yourself until the start of your next turn.